This is very good for wave clearing and harassing. When cast at the same time, Steel Tempest goes into a circle. Rarely, I have seen some Yasuo's not know the Sweeping Blade Steel Tempest combo. When catching or chasing an enemy, Sweeping Blade through an incoming wave to catch up to them. This is very hard to play against and is very annoying to the enemy laner. A good pattern is to Sweeping Blade through there minions, Steel Tempest AA, and then Sweeping Blade safely back. This ability is also useful when harassing. The one thing I used to always forget about when playing Yasuo is his empowered Sweeping Blade that does an extra 25% more damage. This is such a versatile and useful ability, and can be used in many ways, gap closing as shown below, farming, harass, escapes, and so much more. Yasuo cannot use Sweeping Blade on an enemy that's already been marked. When sweeping blade is casted on a target, the target will get marked for 10/9/8/7/6 seconds. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra 25% damage with a 100% bonus maximum. Yasuo dashes a fixed distance through an enemy, dealing 70/90/110/130/150 (+60% AP) magic damage and marking them briefly. Yasuo's 3rd ability is his E, Sweeping Blade When roaming bot lane to try to kill the ADC, always cast Wind Wall in-front of you in order to take out all of there damage and avoid kiting. Remember when escaping that Wind Wall casts a little bit in-front of you so don't turn around and Wind Wall, I recommend casting Wind Wall in-front of yourself and then running into it as this saves time and will definitely block your enemies projectile ability. A Great way to put your enemies behind in farm is cast Wind Wall right in-front of your minions under their turret to prevent them from farming. Wind Wall blocks all enemy projectiles, including tons of ultimate abilities like, Super Mega Death Rocket!, Enchanted Crystal Arrow, Trueshot Barrage, and much more. This ability is also one of the most useful abilities in the game. The wall blocks all enemy projectiles except tower hits. Passive: Dashing replenishes Yasuo's Flow faster for 4/8/12/16/20% of his maximum flowĪctive: Yasuo creates a wall of wind with a width of 300/350/400/450/500, that slowly drifts forward for 3.75 seconds. The second ability Yasuo has is his W, Wind Wall You should use your Steel Tempest all the time to farm because it can go through multiple minions, and the third Steel Tempest is a tornado, which is great for harassing, farming, and using your Last Breath. It is great for farming in lane and harassing your enemies, and the cool-down isn't that high, especially when leveled up. This ability is one of Yasuo's most important ones, which is why I max it first. The ability is also unaffected by cool-down reduction, instead, the cool-down and cast time is reduced by Yasuo's attack speed. Steel tempest can critical strike and apply on hit effects for the first 475 range. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead. THIRD CAST: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 10 seconds. The first ability that Yasuo has is his Q, Steel TempestįIRST AND SECOND CAST: Yasuo thrusts forward with his sword, dealing 20/40/60/80/100 (+100% AD) physical damage to all enemies in a line. You gain flow from moving around so if you are about to all-in your enemy, it is a good idea to stack up your flow before you engage. This is really good for all-ins and can save you from death. Yasuo's other passive, gives him a damage absorbing shield when he has maximum flow. Because he does so well when he has critical chance. The first part of Yasuo's passive, where he gains double crit chance, is one of the main reasons why I build Infinity Edge on Yasuo. This passive is very useful as it can be used in two ways. After 1 second, if not already depleted, the shield dissipates and Yasuo loses all his Flow. RESOLVE: At maximum Flow, the next instance of damage coming from a champion or monster against Yasuo will first convert his Flow into an absorption shield. INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10% (25% on Steel Tempest ). Yasuo has a very strong kit and all of his abilities are very strong in lane and in 1v1's.
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